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How to Turn GPU 'Hardware Acceleration' On or Off in IE9 and IE10
2) Just before rendering, in canvas property-Other-Locks and links, set checkboxes for Image Aspect and Image Span, and uncheck Pixel Aspect (Depending on synfig version, this may possibly be the options dialog for File Render, at least it is for me) 3) Change back to the Image settings 4) Change resolution to 720x576 for PAL, 720.480 for NTSC. Rendering to Video. Rendering to video directly from Synfig under Windows Operating Systems presents some challenges. If you want to render to anything other than.mpg with 'ffmpeg', you'll want to save a series of images that represent your animation, to a still format that ffmpeg can read.I recommend 'png'.Whilst you can render to any size image, if you're going to show your video on Youtube.
To speed up performance, IE9 and IE10 uses the power of your computer's graphics processor, also known as a GPU, to handle graphics-heavy tasks like video streaming or online gaming. By tapping into the GPU, Internet Explorer 9 delivers a faster and more immersive web experience.
This tutorial will show you how to turn GPUHardware Acceleration on or off in IE9 and IE10.
This tutorial will show you how to turn GPUHardware Acceleration on or off in IE9 and IE10.
By default, IE9 and IE10 uses GPU Rendering mode (hardware acceleration). However, some outdated video cards/chips and video drivers do not support GPU hardware acceleration. If IE9 or IE10 determines that your current video card/chip or video driver does not support GPU hardware acceleration, Internet Explorer uses Software Rendering mode (off).
If GPU hardware acceleration is turned off, then you may experience slow performance when you browse a webpage using IE9 or IE10.
If GPU hardware acceleration is turned off, then you may experience slow performance when you browse a webpage using IE9 or IE10.
Here's How:
1. In IE9 or IE10, click/tap on Tools (Menu bar or gear icon) and Internet Options.That's it,
NOTE:In Windows 8, you would open the IE10 desktop version, and not the IE10 Metro (Windows UI) version.
2.To Turn On GPU Hardware Acceleration in IE9 and IE10
NOTE:This is the default setting.A) Click/tap on the Advanced tab, uncheck the Use software rendering instead of GPU rendering box, and click/tap on OK. (see screenshot below)3. To Turn Off GPU Hardware Acceleration in IE9 and IE10
NOTE:If the Use software rendering instead of GPU rendering option is greyed out and checked, then your current video card/chip or video driver does not support GPU hardware acceleration.B) Go to step 4.A) Click/tap on the Advanced tab, check the Use software rendering instead of GPU rendering box, and click/tap on OK. (see screenshot below)4. Close and reopen IE9 or IE10 to apply.
Shawn
Related Tutorials
The Quicksilver hardware renderer uses graphics hardware to generate renderings.
- Main toolbar > (Render Setup) > Render Setup dialog > Common panel > Assign Renderer rollout > Choose Quicksilver Hardware Renderer as the active production renderer.
One advantage of the Quicksilver hardware renderer is its speed. The default settings provide rapid rendering.
The Quicksilver hardware renderer accelerates rendering by using both the CPU (Central Processing Unit) and the Graphics Processing Unit (GPU). It is somewhat like having a game-engine renderer within 3ds Max. The main role of the CPU is to translate scene data for rendering; this includes compiling shaders for the specific graphic card in use. Because of this, the first frame you render can take a while, as shaders are compiled. This needs to happen only once per shader: The more often you use the Quicksilver renderer, the faster it will become.
You can render multiple transparent surfaces.
Car rendered with a transparent body to show interior parts. Shadows show transparency as well.
You can render to the non-photorealistic styles also provided by Nitrous viewports.
Topics in this section- Hardware Considerations (Quicksilver Renderer)
To use the Quicksilver hardware renderer, your graphics hardware must support Shader Model 3.0 (SM3.0) or a later version. - Shadows in Quicksilver Renderings
The Quicksilver hardware renderer supports most of the shadow controls associated with light objects, but always generates shadow-mapped shadows. - Supported Materials (Quicksilver Renderer)
These are the materials that Quicksilver can render. - Supported Maps and Shaders (Quicksilver Renderer)
These are the maps and shaders that Quicksilver can render. - Additional Capabilities and Restrictions (Quicksilver Renderer)
How Quicksilver handles some other 3ds Max features. - Using the Quicksilver Renderer: Tips and Tricks
A few pointers to help improve the quality and speed of your Quicksilver renderings. - Quicksilver Hardware Renderer Parameters Rollout
The main rollout for the Quicksilver hardware renderer lets you adjust render quality by setting either the time to spend on rendering, or the number of iterations to perform. - Visual Style & Appearance Rollout (Quicksilver Renderer)
These controls choose the visual style of the rendering, and how the renderer handles lighting. - Reflections Rollout (Quicksilver Renderer)
These controls let you choose how the Quicksilver renderer handles reflective objects. - Depth of Field Rollout (Quicksilver Renderer)
These controls let you add depth of field to the rendering. Depth of field is available only when you render a Camera or Perspective view. - Hardware Cache Rollout (Quicksilver Renderer)
These controls let you manage the location of hardware shaders on your computer.